Archive for January, 2012

When Gypsies attack!

Posted by Zygon Dragon on 27th January 2012 in Updates

AgentOrangeGuy taking a little break to clear his head from all that usecode programing:

I was playing U6 for SNES last night to play a few areas for comparison to the pc game and get a few ideas. The SNES version is known for a pretty interesting glitch… where the gypsy party goes berserk and will kill you. The first part of this glitch is that the schedules for the gypsies get mixed up after you play maybe a week or two in game. The gypsies seem to “split up” and can be encountered in different areas – Kador along the path to “the Long Haul” – Minoc side, Blaine is usually asleep in the water off the shore from Minoc (???), and Zoltan seems to be somewhere between Britain and Skara Brae. This glitch seems to affect Mandrake as well, I once found him wandering in the swamps before the Shrine of Justice. After a while(few days in game), it clears up on its own and the gypsy group “re-assembles” and goes about their normal schedules.

Encountering them during the daytime in this state of disarray, nothing happens – they function normally when conversed with. However, it seems that when you encounter these gypsies as night falls, all hell breaks loose. I noticed this glitch a long time ago when I’d wander out of Britain at sundown and along the path, out of nowhere, Zoltan would come running up to me and start attacking! Since the SNES version is very “politically correct”, you cannot kill npcs nor can you attack them. This causes a problem when Zoltan attacks, you cannot pause, you cannot run, you cannot fight back… you are completely at his mercy. Combat music goes on for a split second, Zoltan gets his hit in, the combat music ceases. Rinse and repeat. At this point you pretty much have to reset the game, or let Zoltan kill you (at 4 to 5 hits a pop, that will take a while).

So, while playing last night I was flying in the balloon towards the path between two rivers along the way to the Minoc side of “the Long Haul”. I was going to fight the group of bandits that you encounter between the rivers. I landed right before that area and it was night time, and out of nowhere, Kador comes running at me like a rabid dog. Again, nothing I could do. I reset, and did the same things to see if I could repeat the glitch – teleport from Trinsic to Shrine of Compassion, board the balloon, go to the spot. Yep, Kador still attacking. Reset, and this time, I repeated this glitch but landed on the other side of the river. I noticed I could still talk to Kador, and yes, I did pay him for his tricks, just in case he had been trained to attack cheapskates. I lobbed a powder keg that way, but alas, he was immune to it. I reset, then tried to repeat the glitch again, but going the long way by walking. Kador was gone. I believe the gypsies schedules might reset at midnight, but I’m not entirely sure.

– AgentOrangeGuy

January update

Posted by Zygon Dragon on 25th January 2012 in Updates

 

 

Crowley has been busy and finished a few custom shapes such as the Yew staff. The Yew staff can be equipped and used in combat as a normal staff. He’s finished a few different colours of the Yew staff also that will correspond to what type of spell the staff will be charged with.

Sythifuge has been working on a Hydra shape and a grave shape to contribute to the mod.

AgentOrangeGuy has been working on a few usecode things, finished the Spider cave, Moonglow crypts except the last level, and will be working on a few side quests. Mandrake and his mishaps with the stones of virtue…

ZygonDragon has been cleaning up the mountains and forests around Britain. Still quiet a bit of map work to go but we’re getting closer to an official release.

Here are some new screenshots of the Shrine of Compassion and the stocks in Yew.

Shine of Compassion Original

Shine of Compassion Original

Shrine of Compassion New

Shrine of Compassion New

Yew Stocks Original

Yew Stocks

Qucik New Years update

Posted by Zygon Dragon on 10th January 2012 in Updates

AgentOrgangeGuy stops for no-one. He’s been very busy over christmas and new years and has completed work on all the shrines. The shrine’s can now be restored.

Minoc has also been populated with its NPC and all conversations have been converted. The NPC’s portraits still need to be done but the rest is pretty much complete. Work has started on some of Moonglow’s crypts too.

The custom book submission is still open so if you would like your material to appear in the remake send it in. Just keep it relevant to the game. Please email your books to AgentOrangeGuy.